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This page lists macro conditionals, keywords used with macro commands, the RestrictedEnvironment and the SecureStateDriver API to allow limited logic for player convenience without trivializing the game.
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Refer to secure command options for syntax and making a macro for a tutorial.
Trinket Slot Macro Wow Classic
Targeting keywords
The GCD is a mechanism used by Wow to limit you to only casting 1 thing at a time (most other trinkets are not on the GCD and can be used/cast at the same time as regular spells) and in Macros wow only tries to cast the 1st GCD-limited ability/spell/item and will ignore all others. Trinkets + Curse of Doom. This macro will use your available Trinket, and Curse of Doom all in one button. #showtooltip Curse of Doom /use 13 /use 14 /use Curse of Doom Be wary this will still cast Curse of Doom regardless if you have a trinket available. All three drains on a single button (via ctrl and alt). Performs the specified actions in order. This command accepts secure command options.The value associated with the first satisfied condition will be interpreted as described below, and an action will be performed at the condition target (or your current target, or the implied target if the condition did not specify an explicit target). To break down the previous macro into a readable psuedo-code: Equip TrinketName in slot 14 End Macro Else if right-clicked Equip TrinketName in slot 13 End Macro It never even gets to the 'or if right-clicked'- it just reads the first command and then ends the macro. By swapping it around, you get: If right-clicked Equip TrinketName in slot 13.
Targeting keywords begin with @
and assign a temporary target to the macro command. (This does not change the player's selected target.)
- @unitId
- Any valid unitId.
- @cursor
- Immediately targets the ground under the cursor.
- @none
- Interupts auto self-cast and requires a targeting cursor.
Boolean conditions
All other conditionals evaluate as either true to execute the macro command, or false to skip it. The no
prefix reverses this (ie, nodead means alive).
The following tables categorize each boolean condition by whether it evaluates the state of any target, only the player, or the user interface.
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Macro Conditional | Similar API | Description |
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exists | UnitExists() | The unit exists |
help, harm | UnitCanAssist() and UnitCanAttack() | The unit exists and can be targeted by helpful/harmful spells |
dead | UnitIsDeadOrGhost() | The unit exists and is dead |
party, raid | UnitInParty() and UnitInRaid() | The unit exists and is in your party/raid |
unithasvehicleui | UnitInVehicle() | The unit exists and is in a vehicle |
Macro Conditional | Similar API | Description |
---|---|---|
canexitvehicle | CanExitVehicle() | In a vehicle and able to exit |
channeling, channeling:spellName | UnitChannelInfo('player') and ChannelInfo() | Channeling any spell, or a certain spell |
combat | InCombatLockdown or UnitAffectingCombat('player') | In combat |
equipped:type, worn:type | IsEquippedItemType(type) | Refer to itemType for possible types (ie, weapon) and subtypes (ie, sword) |
flyable | IsFlyableArea() | Unreliable in Wintergrasp |
flying | IsFlying() | Mounted or flight form, and in the air |
form:n, stance:n | GetShapeshiftForm() | Refer to GetShapeshiftForm for possible values |
group, group:party, group:raid | IsInGroup() and IsInRaid() | Self-explanatory |
indoors, outdoors | IsIndoors() and IsOutdoors() | Self-explanatory |
mounted | IsMounted() | Self-explanatory |
pet:name, pet:family | UnitCreatureFamily('pet') | Using a hunter pet by name or family |
petbattle | C_PetBattles.IsInBattle() | In a pet battle |
resting | IsResting() | In a rested zone |
spec:n, spec:n1/n2 | GetActiveSpecGroup(false) | Activated the n'th (or any of n1, n2) spec |
stealth | IsStealthed() | Self-explanatory |
swimming | IsSubmerged() | Self-explanatory |
talent:row/col | The given row/col talent is active |
Macro Conditional | Similar API | Description |
---|---|---|
actionbar:n, bar:n, or bar:n1/n2/.. | GetActionBarPage() | The n'th (or any of n1, n2, ..) action bar page appears |
bonusbar, bonusbar:n | HasBonusActionBar() | The bonus action bar is visible; see |
button:n, btn:n1/n2/.., btn: | OnClick | The mouse button used as left (1), right (2), middle (3), extra (4 & 5) or virtual |
cursor | GetCursorInfo() | Dragging an action button (item, spell, macro, etc.) |
extrabar | HasExtraActionBar() | An extra action bar/button is visible |
modifier, mod, mod:key, mod:action | IsModifierKeyDown() or IsModifiedClick(action) | Accepts shift, ctrl, alt, lshift, rshift, .., and any action title |
overridebar | HasOverrideActionBar() | The override bar is replacing the main action bar |
possessbar | IsPossessBarVisible() | The possess bar is visible |
shapeshift | HasTempShapeshiftActionBar() | The temporary shapeshift action bar is replacing the main action bar |
vehicleui | HasVehicleActionBar() | The vehicle UI is active |
Patch changes
Patch 6.0.2 (2014-10-14): 'talent' conditional added.
Patch 2.3.0 (2007-11-13): Several conditions and shorthand alternatives added.[1]
Patch 2.0.1 (2006-12-05): Added.
References
Trinket Slot Macro Wow
- ^Iriel and slouken 2007-08-08. Re: Upcoming 2.3 Changes - Concise List.
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Performs the specified actions in order.
Usage
This command accepts secure command options. The value associated with the first satisfied condition will be interpreted as described below, and an action will be performed at the condition target (or your current target, or the implied target if the condition did not specify an explicit target). If no conditions are satisfied, no action will be performed.
Arguments
- - The number of seconds since the command was last executed with these parameters
- target - You changed target
- combat - You entered or exited combat
- alt - Alt was pressed
- shift - Shift was pressed
- ctrl - Ctrl was pressed
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- action1, action2, ..
- A comma-separated list of actions to perform in sequence. You may use any way of specifying an action accepted by /cast here, including spell names and item names.
Details
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- This command will not advance to the next action in the comma-separated list if the previous action was not performed successfully: instead, it will attempt to perform that action until it either succeeds, or the reset condition of the sequence is triggered (in which case the sequence will return to the first action in the list).
Examples
This will cast Blessing of Might, followed by Seal of Insight:
This will cast Hunter's Mark, followed by Aimed Shot, and will reset to Hunter's Mark if the player changes targets after casting it: Poker ameristar blackhawk.
This will cast Exorcism, Crusader Strike, Crusader Strike, Crusader Strike, Shield of the Righteous and will reset back to Crusader Strike after leaving combat or 10 seconds after the last click (note: this will not skip Shield of the Righteous if you don't have any Holy Power):
This will use the first sequence in a raid with a living, harmable focustarget and the second sequence elsewhere: